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Web quickstart

Create your first game asset in the workspace.

Before you start

Sign in, check your available credits and open the workspace. Choose a project to keep related assets together. Generation spends the existing credit balance; downloads follow your current plan's rights.

Create a character and animate it

  1. Open Character design. Choose a full-body output, describe one character and select a style.
  2. Select resolution and destination. Review the credit amount before generating.
  3. Wait for completion and inspect the result. Choose an individual full-body image with clear limbs and space around it.
  4. Reuse that ready asset in Pro animation. Describe one movement, such as walking in place facing right.
  5. Submit the animation and inspect playback when processing ends.
  6. Use Download and export for the available result files.

Know when to wait or retry

A queued or processing result has only been accepted. Keep the task in your workspace and wait; repeatedly clicking generate creates unnecessary work. For a terminal failure, inspect its message and credit/refund status before deciding on a new generation. If a batch partially succeeds, retain its successful assets.

Continue with other businesses

Choose Maps for a scene, Props for items or Music for a soundtrack. Each article explains its own input requirements and available controls.