
All 16 corner combinations
Preview a 16-tile terrain template for free. Describe your materials and art style, then generate with credits and export PNGs or terrain packages for Godot 4 and Tiled.
A fixed corner layout keeps the shape of each tile clear from preview through export.

Use one corner-based sheet to explore a terrain style and test it in a 2D map.

Describe grass, stone or dungeon flooring, then place the 16 connected tiles around paths and rooms. Review the AI texture at map scale before polishing it in a pixel editor.

Describe land in the filled region and water, lava or another material in the background. Use the corner variants to inspect concave shores and diagonal joins.

Start from the same free 4 × 4 base each time, change the material text and style, and compare complete atlases. Export individual PNGs when one cell needs manual cleanup.
The base preview is free; AI refinement begins only when you submit a generation.
Enter the main material, choose transparency or a second material for the gaps, and adjust cliff height by percentage, edge roughness and connection strength while the base preview updates.

Pick a preset, write a style direction or upload a reference image. Submit the fixed 16-tile base for AI texture refinement at 1K for 2 credits or 2K for 4 credits.

Check the atlas and each tile, then download PNGs or a Godot 4 or Tiled package. Import the tiles into your engine and paint a small map to spot visible texture seams.

Keep terrain connections fixed while you choose the materials, visual style and export format.

The fixed 4 × 4 sheet includes outer corners, edges, inner corners, diagonal connections, full terrain and full background. Every cell keeps the same corner meaning during AI refinement and export.

Write the terrain material as text, then leave the other region transparent or describe a second material. Presets fill the text field, so you can replace grass, water or lava with your own wording.

Choose a style preset, add a custom direction, or upload an image reference. The AI receives both the 16-tile shape guide and your chosen style input.

Download the atlas, one tile PNG, or a ZIP of all 16 tiles. Engine packages include a Godot 4 .tres terrain set or Tiled .tsx Corner Wang Set using the task's saved tile size.
The preview, AI input and engine files share one four-corner tile map.
All 16 cells have stable corner rules. The base renderer and engine exporters use the same versioned mapping, so a saved task keeps its original layout.
New results preserve the selected 1024 × 1024 or 2048 × 2048 atlas. Each tile is 256 × 256 or 512 × 512 pixels, and the browser exports individual PNGs and ZIPs from the saved atlas.
A 16-tile ZIP uses row-major names starting with tile-01.png. Open or replace one cell without guessing which corner pattern it represents.
The task records its template version, two region descriptions and style input.
The base preview is free; AI generation costs 2 credits at 1K or 4 credits at 2K. A failed upstream task follows the shared credit-refund workflow.
New exports include Godot 4 corner terrain rules or Tiled Corner Wang rules. Test texture joins yourself; collision data, animated water and 47-tile layouts are outside this workflow.
See all 16 terrain shapes for free. Add material text and an art style, then refine at 1K for 2 credits or 2K for 4 credits.
What the 16-tile sheet includes, how credits work and what to check before import.
The filled region uses gray-white. The empty region uses blue-gray when set to Material, or a checkerboard when set to Transparent. AI adds your requested materials.
Examples
Sample outputs from this tool. Your results will appear here.

All 16 corner combinations

Top-down RPG courtyard

Curved shoreline and island

Game jam level terrain

Grass meeting a water shoreline

One terrain shape in two styles