Layer AI Game Assets from a Single Image
Extract buildings, vehicles, characters and props from a scene. Choose automatic, click or box selection, then inspect each transparent asset on the right.
See your scene before and after extraction
An extraction experiment comparing the furnished farmhouse with an example empty map.
Actual extracted PNG
The empty map above is a background-cleanup experiment. Below is an actual foreground object extracted from this room.
Selected area

Actual extracted PNG
Extract game assets for these 2D workflows
Use your own scene art as the starting point for reusable props, scenery and prototypes.
Selected area

Actual extracted PNG
RPG scenery from concept art
An environment concept may contain the tree or rock your level needs. Select that one object, review the extracted PNG and set its scale and pivot in your editor before placing it as scenery.
Selected area

Actual extracted PNG
Room props for cozy games
Turn a visible chair, table or cabinet from a room illustration into an independent prop. Inspect overlaps carefully: the model may reconstruct hidden edges instead of recovering original pixels.
Selected area

Actual extracted PNG
Map objects for early prototypes
Extract a building from a village image to test its position in a map mockup. The PNG gives you a movable object; collision, tile dimensions and engine setup remain part of your project.
Extract a scene asset in 3 steps
Choose a scene, select objects and resolution, then inspect the separated transparent assets.
Upload or choose a scene
Use a PNG, JPEG or WebP or pick a scene from your asset library. Start with a clearly visible object and enough detail to judge its shape.
Choose selection and resolution
Let automatic mode find reusable objects, click individual targets or drag boxes around them. Choose 2K for 4 credits or 4K for 10 credits.
Extract, inspect and reuse
Generate an asset sheet, then automatically separate its transparent regions into individual PNGs. Completed assets are saved to your library.

Choose scene objects for transparent assets
Use automatic, click or box selection, then inspect the separated PNGs.
Example preview
Let automatic mode select the main objects
Automatic mode searches the whole scene for reusable buildings, vehicles, characters, plants and small props. It defaults to 4K to fit more detail; the result depends on the scene.
Example preview
Click objects or drag selection boxes
Place up to 32 click markers or drag up to 32 boxes. The original and marked image guide extraction without a written description. Remove any selection before submitting.

Inspect each transparent asset
Transparent gaps separate the generated sheet into individual PNGs, centered in square previews. Touching objects may remain grouped. Compare edges and details before reuse.
PNGVillage house
PNGBlue armchair
Example assets shown in the library layout.
Return to results through your asset library
Completed extractions are saved as assets, and task history lets you reopen a submitted job. Keep the source and result together while deciding which objects need cleanup or another attempt.
A focused workflow for reusing existing scene art
The controls and examples make it easier to decide whether an extraction is useful for your project.
Start from your existing image
Upload one scene or choose it from your asset library. You can target an object already present in your artwork without generating a new full scene.
Choose a mode and extract
Automatic mode finds reusable objects throughout the scene. Click individual objects or draw selection boxes to specify your own targets.
Know the cost before submitting
2K costs 4 credits per submission; 4K costs 10 credits. Selection and automatic splitting have no additional charge. The total is shown before you submit.
Keep a standard image format
The output is a transparent PNG. After cleanup and sizing, you can import it through the normal image workflow in Unity, Godot or another 2D editor.
Continue in the same workspace
Use task history to reopen submitted work and the asset library to organize completed results. You can return to the source image when another prop needs extracting.
Layer AI game assets from your own scene
Choose a scene you have permission to use, select automatically or mark targets with clicks or boxes, then inspect the transparent assets.
Scene asset extraction questions
Formats, costs, output limits and the difference between extraction and generation.
