Scene Asset Extraction by Sprite Flow

Layer AI Game Assets from a Single Image

Extract buildings, vehicles, characters and props from a scene. Choose automatic, click or box selection, then inspect each transparent asset on the right.

Logo

See your scene before and after extraction

An extraction experiment comparing the furnished farmhouse with an example empty map.

Example empty farmhouse map after removing movable props
Original farmhouse scene with furniture, rugs and props
OriginalEmpty map

Actual extracted PNG

The empty map above is a background-cleanup experiment. Below is an actual foreground object extracted from this room.

Selected area

Actual extracted PNG: Blue armchair

Actual extracted PNG

Drag the divider to explore the background-cleanup experiment. The example below shows a separately extracted foreground object. AI may redraw details; review each result before using it in your game.

Extract game assets for these 2D workflows

Use your own scene art as the starting point for reusable props, scenery and prototypes.

Selected area

Actual extracted PNG: Forest tree

Actual extracted PNG

RPG scenery from concept art

An environment concept may contain the tree or rock your level needs. Select that one object, review the extracted PNG and set its scale and pivot in your editor before placing it as scenery.

Selected area

Actual extracted PNG: Blue armchair

Actual extracted PNG

Room props for cozy games

Turn a visible chair, table or cabinet from a room illustration into an independent prop. Inspect overlaps carefully: the model may reconstruct hidden edges instead of recovering original pixels.

Selected area

Actual extracted PNG: Village house

Actual extracted PNG

Map objects for early prototypes

Extract a building from a village image to test its position in a map mockup. The PNG gives you a movable object; collision, tile dimensions and engine setup remain part of your project.

Extract a scene asset in 3 steps

Choose a scene, select objects and resolution, then inspect the separated transparent assets.

01

Upload or choose a scene

Use a PNG, JPEG or WebP or pick a scene from your asset library. Start with a clearly visible object and enough detail to judge its shape.

Source scene
02

Choose selection and resolution

Let automatic mode find reusable objects, click individual targets or drag boxes around them. Choose 2K for 4 credits or 4K for 10 credits.

Selected area
03

Extract, inspect and reuse

Generate an asset sheet, then automatically separate its transparent regions into individual PNGs. Completed assets are saved to your library.

Actual extracted PNG: Village house
Actual extracted PNG

Choose scene objects for transparent assets

Use automatic, click or box selection, then inspect the separated PNGs.

AutomaticClick to select

Example preview

Let automatic mode select the main objects

Automatic mode searches the whole scene for reusable buildings, vehicles, characters, plants and small props. It defaults to 4K to fit more detail; the result depends on the scene.

AutomaticClick to select

Example preview

Click objects or drag selection boxes

Place up to 32 click markers or drag up to 32 boxes. The original and marked image guide extraction without a written description. Remove any selection before submitting.

Actual extracted PNG: Blue armchair
Edge detailView full PNG

Inspect each transparent asset

Transparent gaps separate the generated sheet into individual PNGs, centered in square previews. Touching objects may remain grouped. Compare edges and details before reuse.

Asset library preview
Actual extracted PNG: Village housePNG

Village house

Actual extracted PNG: Blue armchairPNG

Blue armchair

Example assets shown in the library layout.

Return to results through your asset library

Completed extractions are saved as assets, and task history lets you reopen a submitted job. Keep the source and result together while deciding which objects need cleanup or another attempt.

A focused workflow for reusing existing scene art

The controls and examples make it easier to decide whether an extraction is useful for your project.

Start from your existing image

Upload one scene or choose it from your asset library. You can target an object already present in your artwork without generating a new full scene.

Choose a mode and extract

Automatic mode finds reusable objects throughout the scene. Click individual objects or draw selection boxes to specify your own targets.

Know the cost before submitting

2K costs 4 credits per submission; 4K costs 10 credits. Selection and automatic splitting have no additional charge. The total is shown before you submit.

Keep a standard image format

The output is a transparent PNG. After cleanup and sizing, you can import it through the normal image workflow in Unity, Godot or another 2D editor.

Continue in the same workspace

Use task history to reopen submitted work and the asset library to organize completed results. You can return to the source image when another prop needs extracting.

Layer AI game assets from your own scene

Choose a scene you have permission to use, select automatically or mark targets with clicks or boxes, then inspect the transparent assets.

Scene asset extraction questions

Formats, costs, output limits and the difference between extraction and generation.

Upload a scene in Sprite Flow. Choose automatic, click or box selection and a 2K or 4K output. AI arranges extracted objects with transparent gaps, then the tool separates those regions into PNG assets. Review the results because AI may alter contours or textures.